Friday, April 10, 2009

Kelnin against the necromancer.

Kelnin took up his spear and leveled it at the corpse, who was just standing there, smelling of death.  The gray elf pierced it's chest, then neck, the corpse staggered backwards, straitened, and charged.  Kelnin blasted it with light, destroying the dark energy that animated the corpse, it fell to the ground.  He looked around for more, and saw none, he gave a sigh of relief.  One of the elves had on guard at this part of the camp, Kelnin walked over where the elf should be, he wasn't there, Kelnin searched for him, he found the elf's body among some tree roots.  Suddenly animated corpses were coming from the within the dark forest, Kelnin gathered light around his hands and waited for the undead to come closer.  As they came within only a few feet Kelnin released the orbs of light in a blinding blast, then took his spear and charged among the zombies.  A few of the elves had seen the light and had run over, swords in hand, and joined Kelnin in warding of the undead.  The gray elf danced among the corpses, whacking of limbs and heads, piercing them all over.  After a few minutes, the all the undead were vanquished.  One of the elves, Aryn, was inspecting the copses.
"They are elfin, perhaps elsidur."  He said, straitening and looking around.  Another elf, Dulir, spoke.
"There is a village not to far from here, perhaps, three miles, there must be a necromancer."  
"Yes, at the village, or around it, feeding of the graveyard."  Said Kelnin, hefting up his spear.  So the five elf rangers and Kelnin set off to the town.  They reached it at around one before noon, to find the little elf village a gloomy little settlement, covered by gray clouds and in the shadow of a great black tower.  Here and there, Kelnin saw undead corpses, standing in shadow, and at corners.  The six of them went over to a villager, an elf hard at work tailoring leather armor, on the guards asked the leather worker a question, the tailor looked up surprised with a far away look in his eyes.
"W-what do you want?"  He asked in a shaky voice.
"I was just asking what might be the problem, that is all."  Said Dulir.
"Oh, oh, nothings the problem, no problem."  The elf said, looking around for any undead.
"Um, yes, well sorry to bother you, friend."  Dulir said slowly, looking up at the black tower.
"What still here?  Go away!  I must continue my work, the master demands it!"  Snapped the elf worker.  The six of them backed away and slowly made their way to the tower, where they met the town elder, an aged elf who stopped them hurriedly.
"What are you doing here?  Go, now before he sees you!"  All of a sudden, a figure appeared next to the elf,  black-robbed and holding a scythe.
"Who are these?  Have you summoned them, Finniel?"  Demanded the figure.
"N-n0, master, of course not!"  The elf whimpered.  Kelnin walked over to the necromancer, and wrenched back it's hood, to find it was a human, from the natural world, most likely.    
"What?  You wretch, unhand me at once!"  Commanded the necromancer, "I am Nallden the gray, skilled in the arts of necromancy, so think carefully before you touch me again, gray elf."
"Uh, yes, I think it would be best for you to leave.  Now."  Said Kelnin threateningly raising his spear.  The necromancer disappeared inside his tower, the elf rangers ran to the door and broke it down, one of the elves turned to Kelnin,
"Stay out here, gray elf."  He spat.  Kelnin shrugged, he was used to rejection by now.  He held his hands out to the side and started levitating up to the top of the tower, where the necromancer was waiting.  The elf alighted on a parapet, knocked over a gargoyle, smashing Nallden"s crystal ball, and jumped in front of the necromancer.  Nallden stared at Kelnin for a while, then created a shadow hand to catch him, the amzari dissipated it with a gale of wind, then lunged with his spear, but all of a sudden, an undead leaped in front of it.  Then the five elves burst into the room, scratched and bloody, the necromancer smote one with lightning as he charged through the doorway.  The rest cut down his undead bodyguards then fell upon him.  Kelnin saw energy gathering around the necromancer, he jumped away just time, the whole top of the tower exploded, raining stones on the village.  The gray elf looked up to see the necromancer flying over him, so he threw his spear, it missed, but then he hurled fire and light at Nellden, driving him farther away.  But Nellden threw a magic bomb, which detonated right next to Kelnin, throwing him into the air, and driving him into blackness.    

Thursday, April 9, 2009

Janus.

Janus is a mysterious figure, a rebel, who fights hard against the New World Order.  No one knows were he came from, but he usually resides in the West Coast, but he goes out often into the East Coast, where the World Order built their capital.  Janus is a very unique person, that fact is known, for he has opened his mind to the possibilities, which has allowed him to do great feats of agility and endurance.  Janus named himself after the Roman god of doors, because he is a door of freedom to people under the oppression of government.  He and his small band of followers, Animus, Mr. Black, Cerebrum, and Dagger spend large amounts of time in the metropolises of the East Coast, freeing people and fighting against the government in any way they can.

Kelnin with the gnomes.

Kelnin looked up at the  lowering sun, Lirea in the fey tongue, he adjusted his hood and spurred his horse onward.  He has been traveling with the group of gnomes for a day now, gnomes are a happy-go-lucky, carefree people, which can get old to some people, like Kelnin, always laughing and telling jokes.  Kelnin made a note to himself to never travel with gnomes again.  As the sun was officially setting, they reached a camp of elf rangers, who welcomed the gnomes, but as Kelnin was going to follow, one of the guards stopped him.
"Sorry, friend, I am sure you are hungry and tired, but I ask you pull of your hood."  Kelnin glared at him from under his cowl, he then, with a purposeful motion, pulled back his hood.  The guard nodded and lead him inside the camp, beside the fire, Kelnin was shocked, surly they would have driven him away, being a gray elf.  He looked at his hand, it looked gray, oh well, he stared into the fire for a while, thinking about his home to the north, his banishment, his encounter with the dark elf army, and... Nanlyr, wretched Nanlyr, who Kelnin would one day see him exiled, then his thoughts turned toward Lynia, beautiful Lynia, who he may not see again, Kelnin thought of all the good times he and Lynia, how they would often go to the stream, and talk with deer and birds along the way- suddenly he was startled out of his thinking when an elf handed him a bowl of fruit.  His stomach growled, the more he became a gray elf, the more he needed meat.
"So tell me,stranger, what is your name?  If it does not bother you for me to ask it?"  Asked one of the rangers.
"It is... uh, Faenin, Faenin Atheul.  I come from the north, around Faelir Forest."  Kelnin lied.
"You are of the Atheul house?  I thought the last Atheuls died in the last Fomorian War?"  Said another scout.  Kelnin thought quickly of a lie he could use.
"Yes, well, my father was, I mean is an archivist, and... well he liked that as a house name."  He flustered, he was never very good at lying.  The rest of the night passed without incident, though one of the gnomes woke up screaming, then wet himself, Kelnin got up, donned his leather jerkin, washed his face, then walked out of the tent.  He took a sniff, something was not right, there was something wrong in the air.  He was just about to tell the others, but then he saw what was wrong, a corpse stood behind him. 

Wednesday, April 8, 2009

Kelnin meets some gnomes.

Kelnin lanced the bunyip's mind with psychic assaults, destroying it's sanity.  He had been in the Morkut swamp in the far south of Lorria, for many days know, mostly because he was lost.  But early that  morning he had run into a nest of bunyips, little troublesome water fey.  He twirled his spear and cut a bunyip in half, then he made a stone destroy another bunyip.  Finally, the remaining bunyips retreated into the water, leaving Kelnin alone in the glade.  He took a drank of water, ate some bread he had stolen, then set of again at a jog.  After a few hours, he came to a small swamp village, mostly comprised of gnomes and eldarr, he went to the town square to hear the news.  A satyr stood atop a bench, but instead of handing out mail and shouting out the news, the crier was telling people about a dark elf army heading this way.  Kelnin pulled his hod farther over his face, and lingered on the outskirts of the crowed, the people started to clamor and panic, the town crier told everyone not to panic, a small battalion of elves was coming to guide the people to a nearby citadel.  the people of the village gathered up their belongings and waited for the battalion of elves, they never came, Kelnin hatched a plan to leave the town.  A gnome came to the village and reported the drow were hours away, the villagers started fleeing the village, many were turned into drow slaves.  The dark elf army came into view around two ere noon, and they surrounded the village and the remaining inhabitants.  Kelnin teleported away from the village, but then a force, drow mages most likely, pulled him toward the army, he appeared by the mages, who quickly regretted pulling him to them.  After he killed the mages, a group of soldiers lowered their pikes and ran at Kelnin, who jumped up, landed on their pikes and decapitated them, he then exploded a cluster of wagons, but then a platoon of drow came up behind Kelnin and surprised him, one cut his arm.  Kelnin yelped in pain, then electrified the one who cut him, slashed another with his spear, but then a dark elf came up behind and cut his left shoulder, again.  Kelnin jumped up horizontally, and kicked the drow in the face, but then he fell flat on his face.  He got up, and shook himself.
"Definitely not as agile as I used to be."  Kelnin stood up and looked around, dark elves were detaching from the rear of the army to confront him, he froze four of them, threw his spear into another, but the others got right up to him, Kelnin dodged sword strokes and jabs with spears, he grabbed one of their swords and stabbed the owner.  Kelnin twirled and slit four dark elves necks, then a drow parried his sword, Kelnin made a wave of blinding light shoot into the faces of his enemies.  A group of drow archers came near the elf, they readied to fire, Kelnin ran jumped, landed on one of them, grabbed another, pulled back his hair back and slit his throat, he then descended on the other archers.  But as he walked away from the carnage,  a dark elf warlock stepped in front of him, the gray elf prepared for battle.  The warlock drew a sigil in the ground, and prepared his spells, while Kelnin rested his mana, and prepared his defences.  They bowed to each other, as was the courtesy of a one-on-one spell duel, Kelnin's opponent gathered dark energy around his hands and fired a ray of shadow, then lanced out with a mental assault, doing exactly what Kelnin wanted him to do.  Kelnin pushed away the psychic attack, then lanced the warlocks mind barriers in several places, almost breaking into the warlock's mind.  The drow pushed the other back with a wall of pure force, Kelnin threw a fireball, which the warlock canceled out with his own fire.  The amzari sent an earth shock, then some lightning, and some vine lashes, the dark elf blocked them all, except the vines, which whipped his faces.  Kelnin never really had the patience for the back-and-forth rhythm of spell duels, so he charged the mage with his sword blazing, and slashed the witch across the chest, setting his robes fire.  Kelnin brushed off his leather jerkin, adjusted his black cloak and tried to run from the drow army, who had started burning the village.  As Kelnin reached some hills outside the town, he heard screaming and the metal ring of swords, he turned away from the village and went into the forest.  Later that day, as the sun was setting he met some gnomes some miles away from the army and village, who let him stay with their caravan, and they fed him supper that night.  Kelnin curled up in his sleeping mat, thinking of his home, and all the events until now, and like that he faded into sleep, filled with fitful dreams.  

Tuesday, April 7, 2009

Wizards, sorcerers, warlocks, shaman, and druids.

Wizards: wizards are normal spellcasters, they have mana, speak incantations and usually have, but do no need, spellbooks. Wizards, from the Old Common word Wisehard meaning "Wise being, or wise person". Wizards are natural*, they are born with mana, they link their powers to, long ago, when the first fey came into the natural world, magic spread into the world and among the mortal races, and the first spellcasters were made, then after the Binding of Magic, there were only wizards, but when a certain family has a long line of wizards, a sorcerer is born.
Sorcerers: as stated above, sorcerers are the descendants of long line of wizards, and perhaps some fey blood as well. Sorcerers have no need to study words of power like wizards, magic flows naturally for them, they tend to have larger mana pools, but they also have a smaller spectrum of spells. Sorcerers have magic flowing in their veins, which makes them unique among all spellcasters, hence the name, sorcerer, from Draconic "Sorc" translates into "source", then "-ier", or "-er".
Warlocks: are strange, shady spellcasters, who draw power from dark, sinister sources. Warlocks are often mistaken as male witches, but this is not the case, witches and warlocks are the similar, though witch is more of a sub-race of men. It is unknown whether warlocks are natural or learned spellcasters, learned meaning that anyone can become warlocks, but it is known how they get their eldritch powers, through sigils and rites they contact devils and other powerful entities and make a dark pact with them, an outward sign of this pact is called a "witch mark", which can range from a freckle to a scar, to a birthmark. Since they practice dark magic, warlocks and witches are most often burned at the stake, for fear of their demonic powers. Warlock comes from the Old Common word "Wurrlok". meaning "heathen, or traitor".
Shaman: are a type of primal learned spellcasters who call upon nature spirits to gain spells. Shamanism is a slightly mysterious form of magic, the method is thus; first you carve totems or make tiki amulets, as a focus to contact ancestral spirits, then they take advice and spells from the spirit. They are also known for making astral journeys into the Astral or Ether Realms, coming back as a spirit callers. "Shaman" comes from the orc word "Shkrog", or "Shkrogan", which means "spirit seer".
Druids: druids are learned spellcasters who embody nature and animals. The process to becoming a druid is called the Rite of Green, first you must ask the Green One, or Nature, to take you as a disciple, then after proving yourself worthy, he bestows you with a mana pool, so druids are natural yet learned, and a strong link with nature and the Green One. Druids protect forests, rivers, and other areas of natural beauty, similar to dryads, and can sometimes, mislead lumberjacks and others like them.

Note: Magician, or mage, is a neutral term that refers to all spellcasters, though it is usually used to mean wizards or sorcerers.
*Natural and learned, natural means either being born with, or having a mana pool, while learned spellcasters do not have mana pools, but use other means to cast spells.

Monday, April 6, 2009

Psi.

Psi is a unit of measurement of psychic energy, one psi is the energy used to lift a grown man.  There are also nanopsi, micropsi, millipsi, centipsi, decipsi, dekapsi, hectopsi, kilopsi, megapsi, gigapsi, terapsi, and quadripsi.  One nanopsi is about the amount of energy used to move around dust, or turn a page, while one quadripsi is the amount of energy needed to reshape a two-story house, or create one, furniture and all.  The psi system was invented by the famous German parapsychologist, William A. Ludwig, at around 2026.

Sunday, April 5, 2009

Magic, and spellcasters. -From the library of the White Mages.

Magic comes from the fey word "maegycc" which means "gift of water", for in the early days of Creation, the Fey Gods told the elves and their kin to drink from an ancient river in the heart of the fey realms.  When the fey peoples drank of the water, they had the ability to cast spells, and had heightened magic powers, and that day forward, all the elfkin have innate magic powers.  When the first planar cross over between Lorria and the nations of the land Eilendor, on the mortal world, the fey races brought with them, magic, which spread all over the natural world.  Magic spells are cast by saying the command (what you wish to happen) in any languge, then drain the energy (mana) then the spell is "woven" into shape.  Wizards draw mana from the world, or their surroundings, and usually have a spellbook or staff, sorcerers are more firey mages, being born with their own mana pool, but they still say the incantations, but they draw off their energy, warlocks use sigils and dark pacts to cast magic, and when they make a pact they have a "witch mark", and lastly, druids are the disciples of the Green One, or Nature, and are excellent shape changers.
From the library of the White Mages.  for more information about magic, wizardry, sorcery, etc., look at A Complete Scientific Study of Magic, for more study on the planes, look for, The Cosmos, by Elvair the monk, for more reading on the Green One, look at The Great Keepers.