Throneworld: Korduun; historically, Akshak
Government: Magocratic dictatorship
Species: Nersarr, Rranthi, Querillians, Vorra, Zadadd
Langauge: Umerian (official)
Long ago, a ship carrying the outcasts and criminals of Eridu was sent from the great metropolis world into the blackness of deep space. The ship, a behemoth of metal and filled with the pariahs, drifted past the Wall of Orion, a nebula notorious for blocking starship sensors and causing crashes, and to the jungle world of Akshak itself. The ship crashed landed into the Sargon Crater, killing hundreds of the enclosed inmates and destroying part of the ship. The passengers of the ship escaped from their multi-generational prison and scattered into the jungles, forming fragmented little tribes and gangs. That was until Ishu-Il, the leader of a sizable force of inmates, militarized his gang and began uniting them into a cohesive force. Soon the gangs and tribes of thugs turned into clans and patronal tribes, and soon these tribes began to spread across the wild world, fighting off or domesticating the natural wildlife. Ishu-Il continued to expand and conquer, utilizing and advancing the outcasts' primitive technology. Life on Akshak was hard; though water and food were plentiful, it was an unforgiving world full of wild and unforgiving creatures and poisonous plants. Ishu-Il and the rest of the outcasts would have slowly been wiped out by the planet itself if not for a discovery one of Ishu-Il's people made. It was a scout, searching for new sources of water for Ishu-Il's growing tribe, who discovered, while deep in the jungle, had crossed a range of jagged mountains and found the ruins of an ancient pyramid. Inside the strange ruins was a monolith constructed of an unknown material and an assortment of alien artifacts. Ishu-Il rushed to investigate the ruins himself in hopes of new sources of energy; all the tribes had fallen into an energy crisis as they began running out of laser and power cells which powered what equipment and technology had been salvaged off the ship. Ishu-Il could make nothing of the ruins, until he accidently activated a homing beacon inside the one of the vast halls of the ruined temple. Not long afterwards, a clan of Asa Prothen landed around the temple in response to the beacon. They took pity upon the humans, which they took to be a child species of the Kronn of Vurii that survived the genocide of the Dark Epoch. The chief of the Asa clan, Pa'varri, took a slab of stone and wrote several paragraphs of script in the language of the Prothen, he then wrote under these the translation in the tongue of humans which he learned telepathically from Ishu-Il. The Asa left quickly afterwards. Using the stone, Ishu-Il was able to translate the alien script that covered the ruined temple because of its similarity to the Prothen script; what he learned changed the course of the outcasts forever. An ancient history spread before him, a story of ancient species and lost utopias, and of war and destruction, and of wondrous technology and mystical powers. Ishu-Il discovered the archives of the temple, where he learned about Kronn society, culture, and technology. Most importantly, he learned of the psionic powers latent in all people of all species. Ishu-Il, upon leaving the temple after that first night felt something unlock within his brain. He quickly excelled at using his new found psionic powers, using them to subvert tribal leaders or raging animals; learning at night from the temple archives of more uses and ways to use his powers. The Kronn had used their psionics to power machinery, advance science, or do complex tasks; Ishu-Il adapted his for the harsh environment of Akshak. Eventually Ishu-Il, once his supremacy as a tribe leader and his secret skill at psionics was sufficiently advanced, he allowed others from his tribe to learn the Prothen-script and read from the temple walls. Soon Ishu-Il had an elite, unbeatable cadre of psychics to further his plans and defend his tribe. Using what he had learned from the temple and the Asa Prothen, Ishu-Il was able to save his tribes from the energy crisis with psionics and the secret technologies of the Kronn, or the Great Elder Ones as they were named by him. The psionics of Ishu-Il and his disciples was focused around controlling the minds of others and manipulating nature, which gave Ishu's tribe dominance of the savage world that had for so long been killing of the outcasts trying to colonize it; the name "sorcerer" was eventually taken on by the disciples of Ishu-Il, and Ishu himself took the title as well. Soon with his sorcerers and crystal-based technology, Ishu-Il claimed rule of the entire planet, giving himself the Kronn-script title of Thar, or sorcerer-emperor of the Nersarrim, a name he gave to mean the human outcasts, derived from the Kronn-script word for successors, or children, mneru-sarrim. Under Ishu-Il, the Nersarr began to develop into a unique culture, soon forgetting their cultural ancestry with the humans of Eridu. It was in this era that Nersarrim adopted the long robes and flowing garments, Kronn-worship, and their hybrid Kronn-Terran language of Umerian that would define them in the coming centuries. While they were again able to produce technology thanks to the secrets inside the temple, Nersarr lacked any advanced weaponry, as they had reverted back to primitive swords and arrows, so their sorcerers took normal swords and infused them with powerful psionics, making them always sharp and able to cut through most materials, like the Prothen blades of the Asa; it was thanks to these sorcerers wielding the Nersarrim swords that made the subjugation of the numerous tribes possible. As Thar of the Nersarrim, Ishu-Il began constructing pyramidal temples to the Kronn all over the jungle-world, and he built a capital city, the first city on Akshak, of Xaga-Ra in Sargon Crater. Ishu-Il died and his successors had to deal with numerous civil wars as tribe after tribe rebelled, but finally peace did come to the Nersarrim tribes, and outward expansion came. Having settled all of Akshak with thousands of temples and hundreds of cities, the Nersarr started to colonize the worlds around Akshak and the Nersarrim Hegemony was truly born. The Nersarr eventually encountered the four remaining children species of the Tetrarchy, first the Rranthi of Ranthathol, who the Nersarr defeated in several battles and then made a close military alliance with; the Querillians of Querillia, who submitted to the Hegemony since they lacked Prothen protection; the Vorra of Keleq waged a savage war against the Nersarr conquerors, but they too were defeated and subjugated; and the Zadadd of Gauk Zada also resisted and were also conquered. As their empire grew, the Nersarr had little contact with the Prothen, Asa clans would wander into the empire but would not stay long, and the Protectorates kept to themselves, especially after the Hegemony conquered the children species. Centuries passed and the Millennia Stillness came to an end; a new empire rose up centered around the human world of Crux Terra rose up, colonizing star system after star system. The current Thar, Angard Shadow watched as the Nersarrim's long lost ancestors, humans, unleashed a Necroid plague on themselves, and were able to sop it and learned of the psychic power in their race. Angard, desiring to lay claim to the great world of Crux Terra, began amassing an armada. The invasion failed and its remains drifted back to Akshak in defeat; his power destabilized by the crushing failure with such an expensive armada, the sorcerer-lords of the outer Nersarrim worlds and most of the Vorra rebelled against Angard Shadow. Shadow died in his bed at the palace in Xaga-Ra a broken and old man. His son Kaga Diin inherited his throne as Thar and put down the rebellion and instituted peace in the Empire. He ruled justly until an illegitimate son of Angard Shadow named Draco Ravorn challenged Kaga Diin's rule. They dueled outside the imperial palace with their swords while the sorcerer-lords watched; Draco triumphed only by throwing sand in the eyes of Kaga Diin and then beheading him. Draco Ravorn immediately began rebuilding the fleet of his father, saying that the Kronn, the gods of the Nersarr, had an empire that had reached all corners of the galaxy, so why should the Nersarr not rebuild this glorious empire of the gods? Draco planned to attack both the Prothen at Arung Uni and humans on Crux Terra. Draco personally led the fleet assaulting Crux Terra, which reached the planet after taking dozens of Imperial worlds along the way. The fleet sent to Arung Uni was swept aside by a Prothen fleet once it reached Protectorate space. At first the siege of Crux Terra was in the Nersarrim's favor, their warriors landed on the surface and their sorcery was weakening the human front; and as human forces were beginning to reclaim parts of the city-world, the Nersarr unleashed their most powerful Kronn artifact, the Planet Architect. But a human outcast from the House Sirii, Marcus, and a Prothen justiciar, Kha'yas, snuck onboard Draco's flagship and dueled him, Marcus with his rifle, Khayas with his laser sword and Draco with his Nersarrim blade. Draco was killed when he was pushed from his ship by the two heroes in the height of their duel. A Prothen fleet was dispatched from Arung Gaanes that destroyed most of the Nersarrim blockade and invading armada, and then an Imperial human fleet chased the fleeing survivors across the Wall to Akshak, which the humans devastated; turning the lush jungle-world to a blasted wasteland. The sorcerer-lords fled to the old Nersarrim world of Korduun and hastily signed a peace treaty with the Imperial admiral of the fleet. One of the sorcerers was elected Thar, the Nersarr withdrew, keeping the peace with the Interplanetary Empire.
Government: Magocratic dictatorship
Species: Nersarr, Rranthi, Querillians, Vorra, Zadadd
Langauge: Umerian (official)
Long ago, a ship carrying the outcasts and criminals of Eridu was sent from the great metropolis world into the blackness of deep space. The ship, a behemoth of metal and filled with the pariahs, drifted past the Wall of Orion, a nebula notorious for blocking starship sensors and causing crashes, and to the jungle world of Akshak itself. The ship crashed landed into the Sargon Crater, killing hundreds of the enclosed inmates and destroying part of the ship. The passengers of the ship escaped from their multi-generational prison and scattered into the jungles, forming fragmented little tribes and gangs. That was until Ishu-Il, the leader of a sizable force of inmates, militarized his gang and began uniting them into a cohesive force. Soon the gangs and tribes of thugs turned into clans and patronal tribes, and soon these tribes began to spread across the wild world, fighting off or domesticating the natural wildlife. Ishu-Il continued to expand and conquer, utilizing and advancing the outcasts' primitive technology. Life on Akshak was hard; though water and food were plentiful, it was an unforgiving world full of wild and unforgiving creatures and poisonous plants. Ishu-Il and the rest of the outcasts would have slowly been wiped out by the planet itself if not for a discovery one of Ishu-Il's people made. It was a scout, searching for new sources of water for Ishu-Il's growing tribe, who discovered, while deep in the jungle, had crossed a range of jagged mountains and found the ruins of an ancient pyramid. Inside the strange ruins was a monolith constructed of an unknown material and an assortment of alien artifacts. Ishu-Il rushed to investigate the ruins himself in hopes of new sources of energy; all the tribes had fallen into an energy crisis as they began running out of laser and power cells which powered what equipment and technology had been salvaged off the ship. Ishu-Il could make nothing of the ruins, until he accidently activated a homing beacon inside the one of the vast halls of the ruined temple. Not long afterwards, a clan of Asa Prothen landed around the temple in response to the beacon. They took pity upon the humans, which they took to be a child species of the Kronn of Vurii that survived the genocide of the Dark Epoch. The chief of the Asa clan, Pa'varri, took a slab of stone and wrote several paragraphs of script in the language of the Prothen, he then wrote under these the translation in the tongue of humans which he learned telepathically from Ishu-Il. The Asa left quickly afterwards. Using the stone, Ishu-Il was able to translate the alien script that covered the ruined temple because of its similarity to the Prothen script; what he learned changed the course of the outcasts forever. An ancient history spread before him, a story of ancient species and lost utopias, and of war and destruction, and of wondrous technology and mystical powers. Ishu-Il discovered the archives of the temple, where he learned about Kronn society, culture, and technology. Most importantly, he learned of the psionic powers latent in all people of all species. Ishu-Il, upon leaving the temple after that first night felt something unlock within his brain. He quickly excelled at using his new found psionic powers, using them to subvert tribal leaders or raging animals; learning at night from the temple archives of more uses and ways to use his powers. The Kronn had used their psionics to power machinery, advance science, or do complex tasks; Ishu-Il adapted his for the harsh environment of Akshak. Eventually Ishu-Il, once his supremacy as a tribe leader and his secret skill at psionics was sufficiently advanced, he allowed others from his tribe to learn the Prothen-script and read from the temple walls. Soon Ishu-Il had an elite, unbeatable cadre of psychics to further his plans and defend his tribe. Using what he had learned from the temple and the Asa Prothen, Ishu-Il was able to save his tribes from the energy crisis with psionics and the secret technologies of the Kronn, or the Great Elder Ones as they were named by him. The psionics of Ishu-Il and his disciples was focused around controlling the minds of others and manipulating nature, which gave Ishu's tribe dominance of the savage world that had for so long been killing of the outcasts trying to colonize it; the name "sorcerer" was eventually taken on by the disciples of Ishu-Il, and Ishu himself took the title as well. Soon with his sorcerers and crystal-based technology, Ishu-Il claimed rule of the entire planet, giving himself the Kronn-script title of Thar, or sorcerer-emperor of the Nersarrim, a name he gave to mean the human outcasts, derived from the Kronn-script word for successors, or children, mneru-sarrim. Under Ishu-Il, the Nersarr began to develop into a unique culture, soon forgetting their cultural ancestry with the humans of Eridu. It was in this era that Nersarrim adopted the long robes and flowing garments, Kronn-worship, and their hybrid Kronn-Terran language of Umerian that would define them in the coming centuries. While they were again able to produce technology thanks to the secrets inside the temple, Nersarr lacked any advanced weaponry, as they had reverted back to primitive swords and arrows, so their sorcerers took normal swords and infused them with powerful psionics, making them always sharp and able to cut through most materials, like the Prothen blades of the Asa; it was thanks to these sorcerers wielding the Nersarrim swords that made the subjugation of the numerous tribes possible. As Thar of the Nersarrim, Ishu-Il began constructing pyramidal temples to the Kronn all over the jungle-world, and he built a capital city, the first city on Akshak, of Xaga-Ra in Sargon Crater. Ishu-Il died and his successors had to deal with numerous civil wars as tribe after tribe rebelled, but finally peace did come to the Nersarrim tribes, and outward expansion came. Having settled all of Akshak with thousands of temples and hundreds of cities, the Nersarr started to colonize the worlds around Akshak and the Nersarrim Hegemony was truly born. The Nersarr eventually encountered the four remaining children species of the Tetrarchy, first the Rranthi of Ranthathol, who the Nersarr defeated in several battles and then made a close military alliance with; the Querillians of Querillia, who submitted to the Hegemony since they lacked Prothen protection; the Vorra of Keleq waged a savage war against the Nersarr conquerors, but they too were defeated and subjugated; and the Zadadd of Gauk Zada also resisted and were also conquered. As their empire grew, the Nersarr had little contact with the Prothen, Asa clans would wander into the empire but would not stay long, and the Protectorates kept to themselves, especially after the Hegemony conquered the children species. Centuries passed and the Millennia Stillness came to an end; a new empire rose up centered around the human world of Crux Terra rose up, colonizing star system after star system. The current Thar, Angard Shadow watched as the Nersarrim's long lost ancestors, humans, unleashed a Necroid plague on themselves, and were able to sop it and learned of the psychic power in their race. Angard, desiring to lay claim to the great world of Crux Terra, began amassing an armada. The invasion failed and its remains drifted back to Akshak in defeat; his power destabilized by the crushing failure with such an expensive armada, the sorcerer-lords of the outer Nersarrim worlds and most of the Vorra rebelled against Angard Shadow. Shadow died in his bed at the palace in Xaga-Ra a broken and old man. His son Kaga Diin inherited his throne as Thar and put down the rebellion and instituted peace in the Empire. He ruled justly until an illegitimate son of Angard Shadow named Draco Ravorn challenged Kaga Diin's rule. They dueled outside the imperial palace with their swords while the sorcerer-lords watched; Draco triumphed only by throwing sand in the eyes of Kaga Diin and then beheading him. Draco Ravorn immediately began rebuilding the fleet of his father, saying that the Kronn, the gods of the Nersarr, had an empire that had reached all corners of the galaxy, so why should the Nersarr not rebuild this glorious empire of the gods? Draco planned to attack both the Prothen at Arung Uni and humans on Crux Terra. Draco personally led the fleet assaulting Crux Terra, which reached the planet after taking dozens of Imperial worlds along the way. The fleet sent to Arung Uni was swept aside by a Prothen fleet once it reached Protectorate space. At first the siege of Crux Terra was in the Nersarrim's favor, their warriors landed on the surface and their sorcery was weakening the human front; and as human forces were beginning to reclaim parts of the city-world, the Nersarr unleashed their most powerful Kronn artifact, the Planet Architect. But a human outcast from the House Sirii, Marcus, and a Prothen justiciar, Kha'yas, snuck onboard Draco's flagship and dueled him, Marcus with his rifle, Khayas with his laser sword and Draco with his Nersarrim blade. Draco was killed when he was pushed from his ship by the two heroes in the height of their duel. A Prothen fleet was dispatched from Arung Gaanes that destroyed most of the Nersarrim blockade and invading armada, and then an Imperial human fleet chased the fleeing survivors across the Wall to Akshak, which the humans devastated; turning the lush jungle-world to a blasted wasteland. The sorcerer-lords fled to the old Nersarrim world of Korduun and hastily signed a peace treaty with the Imperial admiral of the fleet. One of the sorcerers was elected Thar, the Nersarr withdrew, keeping the peace with the Interplanetary Empire.