From your little cottage, head down the north path.
Stop by the well at the top of the green hill and make a wish.
Keep going north until you reach the crone in the wagon.
Give what she asks for, she will give you a watch; then go northwest to the gnome's burrow.
Do not give the gnome what he wants, throw him down the river.
Take the gnome's compass and follow the north road.
You will reach a gate, you must lie to the guard to get by.
Go to the castle to the north.
Enter the main hall; there are three doors guarded by three owls.
One lies, one tells the truth, and one carries away the questioner (hint: it is not the middle one or his brother).
Once past the owls through the correct door; go down the east passage.
You will meet cooks and beggars, asking for help; only give it to the wall-eyed, one-legged one.
He will give you an iron key; go up the northern stairs to the top and open the door with the key.
Once in the tower; a djinn will try to tempt you; do not fall for it, take the djinn's daimond belt.
Count to five and jump out the only window to the west; a flying carpet will catch you.
Fly the carpet to the tree with three trunks; get off and travel south along the dirty brook.
A fairy will come from the brook and ask you to help her clean the river; do so.
She will give you a clam for your efforts; do not open it, go south.
You will reach a fork, the wind will tell you to go a certain direction; go the opposite of what it tells you.
You will come to two huts; a witch lives in one and a sage in the other, enter the one with the sage in it.
He will ask for the belt; give it to him.
The sage will give you a book in return; read only the 700th page, do what it says.
You will come to a tower guarded by four ogres; give the western ogre the compass, he will leave, enter the door.
Four bottles sit before you in a room ringed with fire; one is poisoned, one summons a demon, one returns you home, and one cancels the flames, drink this last one. (it is not the one to the left or middle)
Go up the white staircase.
Five doors are at the top; enter the middle one.
The princess held captive in the room will ask you to stay with her; you must refuse.
Press upon her the importance of your mission.
She will give you a rope, a mirror, and a potion; do not drink the potion.
Use the rope to climb down the tower, use the mirror to direct sunlight on the ogre, it will turn to stone.
The princess will follow you; lead her down the western path.
It is getting dark; you must keep going though.
Continue down the path to the ferry; give the ferryman the clam, he will take you across the river.
Take the torch from the pile of hay; light it and take the two horses waiting for you, take the middle path.
A man will tell you he is a guide; do not look at him or talk to him.
You will come to the foot of the dragon's mountain; drink the potion.
Take the sword and slay the dragon; take none of his treasure except a ruby necklace.
Go down the other side of the mountain; a sphinx will be waiting.
It will ask a riddle; answer correctly. (the answer: A key, a rabbit, and a pot.)
Be warned; once you turn your back on the sphinx it will attack you.
Tell the sphinx the riddle read from the 700th page from the book; it will fail and eat itself.
You will come to a mountain pass that splits in two; take the one that the falcon flies over.
Follow the falcon; do not look around, only at the falcon.
You will come to a river; a fox offers to take people across, do not except.
Use the mirror to show the fox it's reflection; it will attack, run across the ford to the north.
Follow the runestones through the field, you will arrive at a dwarf's house; rest there for the night.
In the morning, the dwarf will tell you where to go, give him the watch or he will follow you.
You will find yourself in the Great Wood; search for the fairy ring with the purple toadstool, be wary elves will be watching.
A fairy will appear and demand why you are here; giver the ruby necklace.
She will tell you the way to the king's castle and a water skin, go there.
Give the princess to the king, he will tell you the way to the Garden and give you a sword.
Follow the path north.
You will find a great river; a bridge crosses the river.
A troll will come up and try to eat you; slay him with your sword.
Follow the path east to the giant cliff, climb it with your rope.
The Garden is at the top; a riddle is inscribed on the gate.
The badger knows the answer, find his burrow.
Give him the mirror, he will tell you the answer.
Take one and only one apple from the tree; then flee.
The warlock will chase after you.
Run to the cliff, throw the water from your water skin at him.
The warlock will melt.
Do not eat the apple; return home.
And rest...
Stop by the well at the top of the green hill and make a wish.
Keep going north until you reach the crone in the wagon.
Give what she asks for, she will give you a watch; then go northwest to the gnome's burrow.
Do not give the gnome what he wants, throw him down the river.
Take the gnome's compass and follow the north road.
You will reach a gate, you must lie to the guard to get by.
Go to the castle to the north.
Enter the main hall; there are three doors guarded by three owls.
One lies, one tells the truth, and one carries away the questioner (hint: it is not the middle one or his brother).
Once past the owls through the correct door; go down the east passage.
You will meet cooks and beggars, asking for help; only give it to the wall-eyed, one-legged one.
He will give you an iron key; go up the northern stairs to the top and open the door with the key.
Once in the tower; a djinn will try to tempt you; do not fall for it, take the djinn's daimond belt.
Count to five and jump out the only window to the west; a flying carpet will catch you.
Fly the carpet to the tree with three trunks; get off and travel south along the dirty brook.
A fairy will come from the brook and ask you to help her clean the river; do so.
She will give you a clam for your efforts; do not open it, go south.
You will reach a fork, the wind will tell you to go a certain direction; go the opposite of what it tells you.
You will come to two huts; a witch lives in one and a sage in the other, enter the one with the sage in it.
He will ask for the belt; give it to him.
The sage will give you a book in return; read only the 700th page, do what it says.
You will come to a tower guarded by four ogres; give the western ogre the compass, he will leave, enter the door.
Four bottles sit before you in a room ringed with fire; one is poisoned, one summons a demon, one returns you home, and one cancels the flames, drink this last one. (it is not the one to the left or middle)
Go up the white staircase.
Five doors are at the top; enter the middle one.
The princess held captive in the room will ask you to stay with her; you must refuse.
Press upon her the importance of your mission.
She will give you a rope, a mirror, and a potion; do not drink the potion.
Use the rope to climb down the tower, use the mirror to direct sunlight on the ogre, it will turn to stone.
The princess will follow you; lead her down the western path.
It is getting dark; you must keep going though.
Continue down the path to the ferry; give the ferryman the clam, he will take you across the river.
Take the torch from the pile of hay; light it and take the two horses waiting for you, take the middle path.
A man will tell you he is a guide; do not look at him or talk to him.
You will come to the foot of the dragon's mountain; drink the potion.
Take the sword and slay the dragon; take none of his treasure except a ruby necklace.
Go down the other side of the mountain; a sphinx will be waiting.
It will ask a riddle; answer correctly. (the answer: A key, a rabbit, and a pot.)
Be warned; once you turn your back on the sphinx it will attack you.
Tell the sphinx the riddle read from the 700th page from the book; it will fail and eat itself.
You will come to a mountain pass that splits in two; take the one that the falcon flies over.
Follow the falcon; do not look around, only at the falcon.
You will come to a river; a fox offers to take people across, do not except.
Use the mirror to show the fox it's reflection; it will attack, run across the ford to the north.
Follow the runestones through the field, you will arrive at a dwarf's house; rest there for the night.
In the morning, the dwarf will tell you where to go, give him the watch or he will follow you.
You will find yourself in the Great Wood; search for the fairy ring with the purple toadstool, be wary elves will be watching.
A fairy will appear and demand why you are here; giver the ruby necklace.
She will tell you the way to the king's castle and a water skin, go there.
Give the princess to the king, he will tell you the way to the Garden and give you a sword.
Follow the path north.
You will find a great river; a bridge crosses the river.
A troll will come up and try to eat you; slay him with your sword.
Follow the path east to the giant cliff, climb it with your rope.
The Garden is at the top; a riddle is inscribed on the gate.
The badger knows the answer, find his burrow.
Give him the mirror, he will tell you the answer.
Take one and only one apple from the tree; then flee.
The warlock will chase after you.
Run to the cliff, throw the water from your water skin at him.
The warlock will melt.
Do not eat the apple; return home.
And rest...