Wednesday, April 29, 2009

The Faerie Kings.

Oberon and Titania, the father and mother of all fairy.
First Irish Fairy Kings:
Nuada Argetlam, elf
Bres the Tyrant, fomorian/elf
Lu Brightglaive, elf 
Cecht Fiacha, elf
Ollathair I the Great, elf
Delbaeth, elf 
Erimon Finn, leprechaun
Anglo Fairy Kings: Fairy throne moved to England.
Norse Fairy Kings: Atlantis is flooded, fairy throne moved to the Orkney Islands.
Freyr the Golden, light elf
Volundr the Smith, dark elf
Elbrich, the Short, goblin
Gandalf, goblin
Alfsfir the Gray, gnome
Second Irish Fairy Kings: Fairy throne moved back to Ireland.
Nuala of Tara, elf
Midhir, elf
Luna, nyad
Illbreac, elf/human
Eber Finn, pixie
Avalon Fairy Kings: Fairy throne moved to Avalon.
Ollathair II of Avalon., elf
Allthorn Reddragon, elf
Nimue the Blue Lady, pixie
Caelia, the last faerie monarch, pixie

Ireland, an unknown period.

The second race of Earth, known in Irish as Thuatha De Danann, also sometimes called the Sons of Oberon, or faerie, landed on the south coast of Eriu, they had come from the land Tir na nog, or the Fairy world.  The De Danann found Eriu already inhabited by the Fir bolg legions, a horde of monsters lead by the Fomorian king, Balor of the Evil Eye, who would not allow the faerie to live on Eriu.  The Thuatha took council, and finally came to a conclusion, they  went to the elf Nuada Hawthorn, one of the Avalon knights, and asked him to become king of the De Danann.  Nuada agreed, he then told the dwarfs to build forgeries and smith armor and weapons of silver, and so the first army of faerie was made.  King Balor mustered together all the legions of the Fir bolg and marched against the Thuatha De Danann on the plains of Ithe.  During the battle, Nuada confronted Balor in single-combat, and after having his right arm chopped off, Nuada drove away his enemy.  After the Battle of Magh Ithe, the elf Cecht Fiacha gave Nuada a silver arm, henceforth he was known as Nuada Argetlam ("Silver hand").  Two years later, in the Second Battle of Magh Ithe, Balor opened his Evil Eye, which slew King Nuada, but Lu, Nuada's shield bearer, took up Nuada's sword and killed King Balor.  After the Second Battle of Magh Ithe, Bres, a half-fomorian, half-elf faerie, made himself king of the De Danann for three years, then Lu and Ollathair overthrew him.  Then Oberon appeared to the faerie and told them to erect a stone, called Lia Fail, on the hill of Tara, and each candidate for High King would place his hand on it and it would choose the rightful king.  The Thuatha did so, and when Lu put his hand on it he was chosen by the Lia Fail to be king of all faerie, so there after, the descendants of Lu were the kings and queens of the De Danann, and from that day on, the faerie renamed Eriu to Inis Fail.   

Tuesday, April 28, 2009

The Planes. From the library of the White Mages. Part 1.

Excerpt from "The Multiverse, the Gods, Magic, and other matters."  By Half Alder the Ascetic:
There are, in the Father God's creation, an infinite amount of planes, but there are five  central worlds; my home plane, Eilendor, or the natural world, Lorria, or the Fairy World, the home of magic and fey, such as elves, eldar, and gnomes, the Shadowmare or Null, a bleak, gloomy world, full of creatures like dyft, og or terror giants, and specters, Therrkgr or the Primeaval Chaos or Limbo, a hellish plane, full of tumbling elements and elementals, djinni, and titans, and the Aether Realm, a starlit haven, home to the gods, anruvali, and dunruvali.
Though I am neither a magician or planeswalker, I have not actually been to any other plane, even on Midsummer, when Lorria and Shadowmare drift so close to Eilendor, the planar walls are smudged out momentarily, I have found several planeswalkers and wizards to talk to.
Concerning Eilendor:  Eilendor is the central plane of the Multiverse, made up of three major land masses; Thedea, Athon, and the Northmark, and two oceans; Cerulean and Ulithian.  The major populace of my home plane are Men, my own race, orcs, goblins, dwarves, trolls, hodar, nellbril, and suarak.  The races of Eilendor live throughout all three continents, and the major islands; the Caldi Isles, Alvar, and Silad.  The most widespread race is probably men, with eight major kingdoms (Alvurea, Althor, Pirna and Than on Naldagor, Zurza and Morgoi on Intari, and Yazrell and Nendros on Elben.) with some smaller kingdoms and barbarian tribes here and there.  Also Silad is full of races around the world, in the city Pirateshaven, Alvar is inhabited by mostly orcs, trolls, and humans, and the Caldis are mostly human inhabited.
Famous Locations: Bator-Gotha: a massive city on Naldagor, built on the banks of the Naldor River.  Founded by the two legendary heroes Bator the Red and Gotha Brighthammer, Bator (the north section)-Gotha (the southern part) is home to people of every race of Eilendor, and some denizens of Lorria and Null, the slave market is big in Bator-Gotha, held up by the dark elves of Lorria, along with the black market and black magic market, housed in the backrooms and alleyways of Bator.  Bator-Gotha is not ruled by a king or council, but by the Ten Guilds claim and fight for power over Bator-Gotha. 
The City of Fallen Heroes: a city built primarily of marble, no one knows who built it, but now the heroes and wanderers of Eilendor make their homes there.  The city is surrounded by an eighty foot high wall, with four gates, a north, south, east and west, and full of grand buildings and architecture, also it has a statue for every hero of Eilendor now past.

Monday, April 27, 2009

Kelnin goes to the natural world.

Kelnin, belonging to no house, was walking back to the very same people who had banished him.  Why?  To save all their lives, except for Nanlyr.  Kelnin twirled the elf-spear abut him as he walked along, whirling the razor-sharp blade expertly through the air, snipping off the wings of a passing by wasp.  Kelnin stopped, a wasp?  In Lorria?  He looked all around him, normal Lorrian forest, same magical glow to everything.  Kelnin shrugged, must have somehow wandered across the Sum Eternity.  He moved along through the forest, following the necromancer's trail of decay and animated corpses, decapitating the latter. 

Nanlyr Maledon, great-great-great grandson of the mighty Shazien Maledon, an epic sylvari hero, rose from his leaf-covered bed, dressed in his best clothes; a white, gilded doublet, white, tight fitting pants, white robe-bottom, and boots, also his grandfather's ring, a pure gold talisman, with an onyx depicting a raven on it.  He checked himself in the mirror, he looked okay, so he headed for the door, and went down stairs.  He smoothed back his long, green-tinted brown hair, as he entered the great hall of his House, there was the House crest, a great tree within a dark orange circle surrounded by forest green, and there was the great oak table where the rest of his house sat, ready to eat breakfast.  He walked down the table to his chair, as he went he greeted his family, up to eight generations of elves sat at that table, none looked older than twenty-five.  Then his eyes fell upon his betrothed, Lynia, even though she was not part of the House Maledon, she had been taken in after her house was killed by drow and fomorians.  Nanlyr looked at her, still sad-eyed, and dismal look, she had looked like this ever since Kelnin Caswentelel had been banished, his house was still very ashamed of his exile.  When Nalyr sat down, his father, Hanir, rose and gave thanks to Caswen for the families well being and the bountiful breakfast, after that everyone filled their plates with berries and bread, the usual elf diet.  As Nanlyr sat next his fiance, his thoughts turned to Kelnin,his old "friend", who he had banished wrongly for a couple of reasons.  First being Lynia, who had formally been betrothed to Kelnin, second had been that Kelnin was going to chosen as the next Athnir, a very high, prestigious position in elf society, but now Nanlyr was to be chosen today, hence the fancy dress-up, third, he had always been jealous of Kelnin for being a wizard, so he decided get him banished, he smirked inwardly thinking of Kelnin and his poor situation.  After breakfast Nanlyr washed his face, smoothed back his hair again,flattened out his doublet, then went to the temple.  The temple was a great marble structure, with an ancient yew tree outside in the courtyard, he venerated the yew tree, it being a sign of the presence of Caswen.  A priestess greeted him and lead him to the high priestess, who sat in the garden, talking to some birds (all animals in Lorria can talk).  She looked up at Nanlyr;
"You will be pleased to know, Nanlyr of House Maledon, that you have been chosen as Athnir."  Nanlyr smiled, he deserved it of course.  "But now this, your friend shall return, during the light of the Faerie Aurora, and he will take everything from you, especially the one you love."  Nanlyr turned pale.
"What?  No, Kelnin was banished!  You banished him yourself."

There was definitely something different about the forest, less magic.  Kelnin thought as he cautiously walked along the path, then he came out of the woods and saw the sprawling Faelir Forest, home to the Fayland sylvari, and a central part of the ancient high elf kingdom.  He took step forward, he thought he could see the necromancer nearing the trees, then it was all gone, for suddenly Kelnin was surrounded by a swirling blue mess, then he reappeared exactly where he had been, or was it?  No magical glow to anything, but there it was, Faelir Forest half a mile away.  He went to the nearest bird to ask directions, it only twittered at him like an idiot, then it hit him, he must have crossed over into the natural realm, it was getting close to Midsummer.  

Wednesday, April 15, 2009

The Beginning age.

Long ago, when there was nothing, only the Father God and his dwelling, the High Place.  The Father God, or Elnnuwin, in Elven, looked across the blackness, and as was his creating nature, with a word created light.  He took this light and shaped it into beings, called anruvali in the elf tongue.  Elnnuwin started to chant and sing, and things took place and form, and seeing their God sing and chant, the anruvali also started to chant.  But one, called Aralvras, decided he wanted to alter certain things in the Creation, he wanted more for himself, and he told other anruvali and asked them to join him, and some did.  Elnnuwin saw this in Aralvras's heart, and Aralvras was ashamed, so he was cast out of the High Place and dwelt in the Nether Place with the rest of the anruvalli who had followed him, now called dunruvali.  The Father God commanded earth to form, water to rise, the sky to be set down over the earth, then he brought into life all kinds of creatures, and he divided them into two groups, one group stayed in the natural world, and the other group He put in the other world, the Dreamworld.  After He had created the beasts of the land, sea, and air, Elnnuwin commanded sentient life to come about, life in His own image; elves, dwarves, gnomes, men, and all manor of creatures came into life, and lived in the happiness of their God, and the Father God saw it was meet.  But Aral and his devils saw this and were jealous, so Aralvras went to men, Ardan and his kin, and told him to take of a certain sustenance that they had been told not to partake of by Elnnuwin.  But Ardan and his brethren was curious about the sustenance, so they partook, and instantly, the world was not the same, and the Father God came walking among the peoples He had created, and he asked the men what was wrong.  Ardan had hid himself from his God, but he went, shamefaced, and told Elnnuwin what had taken place, so the Father God turned to his kin and asked if this was true, they said it was, and the God turned also to the serpent devil, Aralvras, and cursed him, saying men and the followers of Aralvras would always be enemies, and that the final fall of Aralvras's power would be caused by a man, then the Father God said to men that they had turned away from their God, and partaken of something that was not meant for them, so they, and all Creation would follow them to and cross the Rivers, to the mortal realms.  And when the races crossed the Rivers, they changed, they knew death, and hunger, and thirst, and pain, and the devils of Hell rejoiced at their agony, and their aging and dying, but Elnnuwin used death as a way to come closer to Him, and the devils were upset at this.  

Elves, and their kingdoms.

Elves are the most common fey, though there are different types of elves, many common people have varied ideas about elves.  But in truth there are eldritch elves (kalvari), night elves (nyaari), dark elves (drow), light elves (Lojari), and wood elves (sylvari).  Once, long ago, there was a single elfin race, high elves, or hiryali, but after the first scihsm, there was drow and hiryali, then kalvari split of from the drow, then sylvari were the forest loving hiryali, and nyaari are a subrace of sylvari.
Delvair: is the sylvari kingdom, located on the continent of Intari, on Eilendor.  Delvair is rulled by a king, or queen, who rule for usually close to a century, depending on the populaurity of the ruler.  The capital of Delvair is Eulnira, an ancient city built in the glade elves first appeared in, Eulnira is a city known for it's Great Library, the Silver Tower, and the Guild of the Deer-Knights.  The sylvari of Delvair are expert trackers and rangers, and the legendary enderian, the weilders of the enderi elf-spear. Elf males and females are of about the same height, 5' 3" to 6' 0", and weigh 118 to 135 l.b., they have blond to dark brown hair, but never really black or red hair, and green, blue, golden, or violet eyes, but not black or brown, and have fair skin.  Sylvari speak Elven.  A notable sylvari is Shazien Rijite, a very long lived elf warrior.
Faelir: the original sylvari kingdom, Faelir is located to the west of Alsthrinyulner.  The main part of Faelir is in Faelir forest, and the capital, Illera, is in the glade where the elves first settled.  Sylvari of Faelir are hardly any different from the Delvair elves.  They speak Elven.
Alsthrinyulner: the kingdom of twilight, located on the western border of the Avwan mountains in Lorria.  The nyaari have fair skin, silver, dark blue, or black eyes, and silver, black or midnight blue hair.  Alsthrinyulner is ruled by a Highstar, or Luistellir in Elven, from the city Nyavellrenn, or Night's Den, and there is also a lesser council, the Moon Council, Alsthrindaun.  Night elves are 5' 3" to 5' 8", and 118 to 130 lb, male nyaari main role in night elf society, besides the usual, mundane occupations, are Dusks, magical warriors, and Twilights, magical rangers, and they often watch the drow borders, while females, again, besides the usual, are Dawns, magical scouts and spies.  Nyaari speak Elven.  A notable nyaari is Alden Quellnen, an acomplished ranger.
Cho: the dark kingdom, home of the drow, located underground just east of the Avwan mountains.  Cho is a highly male-domonint society, female drow are treated like slaves, and marrige in dark elf soceity would be like a master marrying a slave, so it is unheared of.  Cho is ruled by a king, who has a grand palace in the capital, Mazzbalzeren, and the king rules as a dictator, no one questions the king, and he rules with an iron fist, also his reign lasts as long as the king lives, which can be centuries to millenia, but many often get assassinated by the leading houses of Cho.  Drow males are 5' 6" to 6' 1" in height, and 118 to 135 in pounds, and females are 5'3" to 5' 6" and 114 to 125 in weight, all dark elves have red, infrared, eyes and stark white hair.  Drow hate their kin, sylvari and nyaari, so much that when they see them, they go into half-aware rages, and try to kill sylvari and nyaari on sight.  Dark elves speak Dark elven.  A notable drow is Zenzarinda, a female dark elf sorceress who ran away from drow society.  
Kalnara: the eldritch empire, kingdom of the kalvari, located northeast of Cho.  The eldritch elves are dark purple-skinned fey, who live on the surface, continually waging war on the nyaari borders, and search for the ruins of the high elf city, Hirallyra, they think it holds a secret weapon.  Kalvari are ruled by a single monarch, of either sex, that acts mostly as supreme general, since kalvari have little care for domestic lives, the capital is the great walled city, Kelvia.  Kalvari males are 5' 6" to about 6' 2", and weigh 120 to 140 lb, whiule females are 5' 2" to 5' 6", and 118 to 125 pounds, the eldritch elves' hair comes in a vairity of shades of gray; dark purple, almost black, skin; and human colors of eyes.  Kalvari hate all other races, except possibly drow, who they only dislike, drow will trade with fomorians, shadelings, rakshasa, and gray dwarves, but kalvari do not trade, or even keep slaves like drow, so kalvari prisoners usually end up on spikes outside Kelvia.  Kalvari speak Dark elven.  A notable kalvari is Mizar, a male wizard, who slaughtered the most sylvari and nyaari on record, at the Battle of Farfold.
Gray elves (Amzari):  Amzari are exiled sylvari and nyaari, drow and kalvari do not practice amzari punishment.  The way an elf becomes a gray elf is that they are banished, but before they leave Cawen puts a curse on the exile through a high priestess* so that the elf's skin slowly turns gray, his hair turns coal black, and he loses the elfin innate abilities.  But Caswen is a merciful goddess, and allows any gray elf to walk the Path of the Hiryali.  Elves may be banished for such things as thievery, idoletry, and adultery (though it happens in Delvair so rarely, about every few centuries), but not turned into gray elves, things like black magic, murder, and conspiring with drow and other evil elves, will get you turned into a gray elf.  A notable gray elf is Kelnin No-house, a male wizard who's current where abouts are unknown.

* Only female sylvari and nyaari are allowed to be clergy, since Caswen is a goddess, drow worship Lurr, god of shadow, poison, and bats.      

Monday, April 13, 2009

Kelnin makes a choice.

The stars watched a lone figure walk along a dark and lonely path, they whispered to each other in the darkness about this drifter, about his growing importance, which was written in the stars themselves.  Kelnin wrapped himself tighter in his cloak, oblivious to the stars and moon, only having thoughts for how cold it was and that he was hungry and tired.  He longed for a nice warm fire, a hot meal, and a nice, soft bed.  But life can be cruel, so Kelnin trudged on through the black night, until he finally came to a wayside inn.  Kelnin stumbled through the doorway,and came to the bar, where he asked for a room, and a meal.  The innkeeper asked for 25 silver coins, Kelnin dug through his pockets, but only found three copper pieces, so he slept in the stable that night, without a meal.  So the gray elf took a scoop of horse mash, focus his tired will on it, and turned it into mediocre oatmeal, with berries, and turned the horse water into wine, then after eating and drinking, Kelnin passed out.  He awoke in the morning to find a horse nuzzled beside him, he reached out and put his hand on the horse and tried to feel the life energy of the animal, he could not.  Kelnin got up, donned his leather armor, finished the last of the oatmeal and wine, then stole the horse, and some steak for the road.  A few hours later, as Kelnin was speeding along a hilly path, he was about to go left,but a group of bugbear brigands came up behind him, Kelnin prepared a few spells.  The bugbears surrounded Kelnin, forcing him to stop, then they commanded him to dismount, Kelnin did so, but as he hit the ground, he grabbed the nearest brigands spear and drove the butt of it through the bugbear's skull.  Kelnin then spun rocks around him, knocking the bugbears to the ground, he then picked back up the spear and skewered three bugbears on it.  One of the muggers ran up to Kelnin and cut him with a knife, the elf snarled in pain, then took the knife from his attacker and jammed it in it's throat, he then lanced lightning around the bugbears, killing many of them.  One of them drew a rusty and battered sword, Kelnin quickly mounted his steed and flew down the path to the right, away from the bugbears.  Kelnin kept riding until he came to an elf city, called Athuri, Kelnin had seen it often in his former life, his cousins lived here, and had a manor-house.  The elf rode to his relatives' house, seeing no sign of life.  He rounded a corner and saw his cousins' house, it looked the same, but something was wrong, he saw broken windows, and the gardens were dead.  He ran to the door, which hung of it's hinges, and he went to the great hall, littered with the bodies of his kin, he saw his beloved cousin, Luelen, lying lifeless on the floor.  Kelnin's eyes welled with tears, the necromancer had gone to far, Kelnin went to a rack of weapons, took a two-tipped spear, an enderi, went out to his horse, eyes filled with tears, and rode in the direction of Faelir Forest, to face this necromancer.    

Major cities of the West Coast.

New Jerusalem: The biggest, but still very shabby city, home of the Second Alliance, and capital of the West Coast.  Located in north California, near Oregon.
Sacramento: a major factory town.
Hollywood: home to some of the most notorious gangsters.
Asylum: a small city full of cripples and refugees, located in east California.
Blockade: Located near Asylum, a fortress town.  Home to famous Alliance general, Gen. Quincy Hoover.
Jericho: Known for it's trench and thick metal wall, located near Blockade.
St. Christopher's island: The city where new refugees, especially in WW3, went through.  Located near Asylum.

Sunday, April 12, 2009

Kelnin follows the necromancer.

Kelnin woke to find the village being overrun by zombies, he saw elves being ripped apart and devoured by the animated corpses, children screaming and trying to run, but the undead must feed every now and then.  Kelnin looked for his spear, it lay by his side, broken and smoldering, so he had to go without it.  He flipped up his hood and ran for the woods, leaving the little town behind.  After a time, the forest turned into open meadows, and Kelnin lay down to rest, he was after all, very tired from the last few days.  He had a dream he was over Faelir Forest, and he could see Nanlyr and Lyia, and his former House.  But then a great shadow fell over all the people he used to know, lightning streaked from the sky, trees withered, everyone ran for cover.  Kelnin turned around, a black figure was slowly flying to the forest, withering everything it flew over, he then heard screams, and saw, down below, undead corpses running through much of the fey kingdoms and forests, he saw Lyia grasped by a zombie, and then- Kelnin woke with a start, stars twinkled over head as he got up and continued on his way after a drink.  Kelnin was not a hero person, he ran from trouble if he could, even if that meant others would die, so he blew of the dream as not enough food, water, and rest.  As the sun was rising, Kelnin No-house reached a town, and went directly to the drinking fountain, but found elf bodies littering the street, he looked around for anyone alive, and saw none.  A voice in his head told him this was the necromancer, Nallden's doing, he decided to not go in the direction of the necromancer.  But as he left the village, he heard a cough, Kelnin spun around, it was an elf lying in the road, Kelnin came up to him.
"Who did this, friend?"  He asked.  The elf coughed and replied.
"It was an evil wizard, he struck the town with plague, and hurled lightning at us, I think I am the only one to survive," he paused to cough, "He went, let us see, that way," the elf pointed north, "Toward Faelir Forest."  Immediately, Kelnin's thoughts turned toward Lyia, but he thought the necromancer would not dare attack the capital forest of the high elf lands.  So he laid the elf down and walked away off into the night, away from Faelir, or so he thought, but the Father God had another plan.   

Friday, April 10, 2009

Kelnin against the necromancer.

Kelnin took up his spear and leveled it at the corpse, who was just standing there, smelling of death.  The gray elf pierced it's chest, then neck, the corpse staggered backwards, straitened, and charged.  Kelnin blasted it with light, destroying the dark energy that animated the corpse, it fell to the ground.  He looked around for more, and saw none, he gave a sigh of relief.  One of the elves had on guard at this part of the camp, Kelnin walked over where the elf should be, he wasn't there, Kelnin searched for him, he found the elf's body among some tree roots.  Suddenly animated corpses were coming from the within the dark forest, Kelnin gathered light around his hands and waited for the undead to come closer.  As they came within only a few feet Kelnin released the orbs of light in a blinding blast, then took his spear and charged among the zombies.  A few of the elves had seen the light and had run over, swords in hand, and joined Kelnin in warding of the undead.  The gray elf danced among the corpses, whacking of limbs and heads, piercing them all over.  After a few minutes, the all the undead were vanquished.  One of the elves, Aryn, was inspecting the copses.
"They are elfin, perhaps elsidur."  He said, straitening and looking around.  Another elf, Dulir, spoke.
"There is a village not to far from here, perhaps, three miles, there must be a necromancer."  
"Yes, at the village, or around it, feeding of the graveyard."  Said Kelnin, hefting up his spear.  So the five elf rangers and Kelnin set off to the town.  They reached it at around one before noon, to find the little elf village a gloomy little settlement, covered by gray clouds and in the shadow of a great black tower.  Here and there, Kelnin saw undead corpses, standing in shadow, and at corners.  The six of them went over to a villager, an elf hard at work tailoring leather armor, on the guards asked the leather worker a question, the tailor looked up surprised with a far away look in his eyes.
"W-what do you want?"  He asked in a shaky voice.
"I was just asking what might be the problem, that is all."  Said Dulir.
"Oh, oh, nothings the problem, no problem."  The elf said, looking around for any undead.
"Um, yes, well sorry to bother you, friend."  Dulir said slowly, looking up at the black tower.
"What still here?  Go away!  I must continue my work, the master demands it!"  Snapped the elf worker.  The six of them backed away and slowly made their way to the tower, where they met the town elder, an aged elf who stopped them hurriedly.
"What are you doing here?  Go, now before he sees you!"  All of a sudden, a figure appeared next to the elf,  black-robbed and holding a scythe.
"Who are these?  Have you summoned them, Finniel?"  Demanded the figure.
"N-n0, master, of course not!"  The elf whimpered.  Kelnin walked over to the necromancer, and wrenched back it's hood, to find it was a human, from the natural world, most likely.    
"What?  You wretch, unhand me at once!"  Commanded the necromancer, "I am Nallden the gray, skilled in the arts of necromancy, so think carefully before you touch me again, gray elf."
"Uh, yes, I think it would be best for you to leave.  Now."  Said Kelnin threateningly raising his spear.  The necromancer disappeared inside his tower, the elf rangers ran to the door and broke it down, one of the elves turned to Kelnin,
"Stay out here, gray elf."  He spat.  Kelnin shrugged, he was used to rejection by now.  He held his hands out to the side and started levitating up to the top of the tower, where the necromancer was waiting.  The elf alighted on a parapet, knocked over a gargoyle, smashing Nallden"s crystal ball, and jumped in front of the necromancer.  Nallden stared at Kelnin for a while, then created a shadow hand to catch him, the amzari dissipated it with a gale of wind, then lunged with his spear, but all of a sudden, an undead leaped in front of it.  Then the five elves burst into the room, scratched and bloody, the necromancer smote one with lightning as he charged through the doorway.  The rest cut down his undead bodyguards then fell upon him.  Kelnin saw energy gathering around the necromancer, he jumped away just time, the whole top of the tower exploded, raining stones on the village.  The gray elf looked up to see the necromancer flying over him, so he threw his spear, it missed, but then he hurled fire and light at Nellden, driving him farther away.  But Nellden threw a magic bomb, which detonated right next to Kelnin, throwing him into the air, and driving him into blackness.    

Thursday, April 9, 2009

Janus.

Janus is a mysterious figure, a rebel, who fights hard against the New World Order.  No one knows were he came from, but he usually resides in the West Coast, but he goes out often into the East Coast, where the World Order built their capital.  Janus is a very unique person, that fact is known, for he has opened his mind to the possibilities, which has allowed him to do great feats of agility and endurance.  Janus named himself after the Roman god of doors, because he is a door of freedom to people under the oppression of government.  He and his small band of followers, Animus, Mr. Black, Cerebrum, and Dagger spend large amounts of time in the metropolises of the East Coast, freeing people and fighting against the government in any way they can.

Kelnin with the gnomes.

Kelnin looked up at the  lowering sun, Lirea in the fey tongue, he adjusted his hood and spurred his horse onward.  He has been traveling with the group of gnomes for a day now, gnomes are a happy-go-lucky, carefree people, which can get old to some people, like Kelnin, always laughing and telling jokes.  Kelnin made a note to himself to never travel with gnomes again.  As the sun was officially setting, they reached a camp of elf rangers, who welcomed the gnomes, but as Kelnin was going to follow, one of the guards stopped him.
"Sorry, friend, I am sure you are hungry and tired, but I ask you pull of your hood."  Kelnin glared at him from under his cowl, he then, with a purposeful motion, pulled back his hood.  The guard nodded and lead him inside the camp, beside the fire, Kelnin was shocked, surly they would have driven him away, being a gray elf.  He looked at his hand, it looked gray, oh well, he stared into the fire for a while, thinking about his home to the north, his banishment, his encounter with the dark elf army, and... Nanlyr, wretched Nanlyr, who Kelnin would one day see him exiled, then his thoughts turned toward Lynia, beautiful Lynia, who he may not see again, Kelnin thought of all the good times he and Lynia, how they would often go to the stream, and talk with deer and birds along the way- suddenly he was startled out of his thinking when an elf handed him a bowl of fruit.  His stomach growled, the more he became a gray elf, the more he needed meat.
"So tell me,stranger, what is your name?  If it does not bother you for me to ask it?"  Asked one of the rangers.
"It is... uh, Faenin, Faenin Atheul.  I come from the north, around Faelir Forest."  Kelnin lied.
"You are of the Atheul house?  I thought the last Atheuls died in the last Fomorian War?"  Said another scout.  Kelnin thought quickly of a lie he could use.
"Yes, well, my father was, I mean is an archivist, and... well he liked that as a house name."  He flustered, he was never very good at lying.  The rest of the night passed without incident, though one of the gnomes woke up screaming, then wet himself, Kelnin got up, donned his leather jerkin, washed his face, then walked out of the tent.  He took a sniff, something was not right, there was something wrong in the air.  He was just about to tell the others, but then he saw what was wrong, a corpse stood behind him. 

Wednesday, April 8, 2009

Kelnin meets some gnomes.

Kelnin lanced the bunyip's mind with psychic assaults, destroying it's sanity.  He had been in the Morkut swamp in the far south of Lorria, for many days know, mostly because he was lost.  But early that  morning he had run into a nest of bunyips, little troublesome water fey.  He twirled his spear and cut a bunyip in half, then he made a stone destroy another bunyip.  Finally, the remaining bunyips retreated into the water, leaving Kelnin alone in the glade.  He took a drank of water, ate some bread he had stolen, then set of again at a jog.  After a few hours, he came to a small swamp village, mostly comprised of gnomes and eldarr, he went to the town square to hear the news.  A satyr stood atop a bench, but instead of handing out mail and shouting out the news, the crier was telling people about a dark elf army heading this way.  Kelnin pulled his hod farther over his face, and lingered on the outskirts of the crowed, the people started to clamor and panic, the town crier told everyone not to panic, a small battalion of elves was coming to guide the people to a nearby citadel.  the people of the village gathered up their belongings and waited for the battalion of elves, they never came, Kelnin hatched a plan to leave the town.  A gnome came to the village and reported the drow were hours away, the villagers started fleeing the village, many were turned into drow slaves.  The dark elf army came into view around two ere noon, and they surrounded the village and the remaining inhabitants.  Kelnin teleported away from the village, but then a force, drow mages most likely, pulled him toward the army, he appeared by the mages, who quickly regretted pulling him to them.  After he killed the mages, a group of soldiers lowered their pikes and ran at Kelnin, who jumped up, landed on their pikes and decapitated them, he then exploded a cluster of wagons, but then a platoon of drow came up behind Kelnin and surprised him, one cut his arm.  Kelnin yelped in pain, then electrified the one who cut him, slashed another with his spear, but then a dark elf came up behind and cut his left shoulder, again.  Kelnin jumped up horizontally, and kicked the drow in the face, but then he fell flat on his face.  He got up, and shook himself.
"Definitely not as agile as I used to be."  Kelnin stood up and looked around, dark elves were detaching from the rear of the army to confront him, he froze four of them, threw his spear into another, but the others got right up to him, Kelnin dodged sword strokes and jabs with spears, he grabbed one of their swords and stabbed the owner.  Kelnin twirled and slit four dark elves necks, then a drow parried his sword, Kelnin made a wave of blinding light shoot into the faces of his enemies.  A group of drow archers came near the elf, they readied to fire, Kelnin ran jumped, landed on one of them, grabbed another, pulled back his hair back and slit his throat, he then descended on the other archers.  But as he walked away from the carnage,  a dark elf warlock stepped in front of him, the gray elf prepared for battle.  The warlock drew a sigil in the ground, and prepared his spells, while Kelnin rested his mana, and prepared his defences.  They bowed to each other, as was the courtesy of a one-on-one spell duel, Kelnin's opponent gathered dark energy around his hands and fired a ray of shadow, then lanced out with a mental assault, doing exactly what Kelnin wanted him to do.  Kelnin pushed away the psychic attack, then lanced the warlocks mind barriers in several places, almost breaking into the warlock's mind.  The drow pushed the other back with a wall of pure force, Kelnin threw a fireball, which the warlock canceled out with his own fire.  The amzari sent an earth shock, then some lightning, and some vine lashes, the dark elf blocked them all, except the vines, which whipped his faces.  Kelnin never really had the patience for the back-and-forth rhythm of spell duels, so he charged the mage with his sword blazing, and slashed the witch across the chest, setting his robes fire.  Kelnin brushed off his leather jerkin, adjusted his black cloak and tried to run from the drow army, who had started burning the village.  As Kelnin reached some hills outside the town, he heard screaming and the metal ring of swords, he turned away from the village and went into the forest.  Later that day, as the sun was setting he met some gnomes some miles away from the army and village, who let him stay with their caravan, and they fed him supper that night.  Kelnin curled up in his sleeping mat, thinking of his home, and all the events until now, and like that he faded into sleep, filled with fitful dreams.  

Tuesday, April 7, 2009

Wizards, sorcerers, warlocks, shaman, and druids.

Wizards: wizards are normal spellcasters, they have mana, speak incantations and usually have, but do no need, spellbooks. Wizards, from the Old Common word Wisehard meaning "Wise being, or wise person". Wizards are natural*, they are born with mana, they link their powers to, long ago, when the first fey came into the natural world, magic spread into the world and among the mortal races, and the first spellcasters were made, then after the Binding of Magic, there were only wizards, but when a certain family has a long line of wizards, a sorcerer is born.
Sorcerers: as stated above, sorcerers are the descendants of long line of wizards, and perhaps some fey blood as well. Sorcerers have no need to study words of power like wizards, magic flows naturally for them, they tend to have larger mana pools, but they also have a smaller spectrum of spells. Sorcerers have magic flowing in their veins, which makes them unique among all spellcasters, hence the name, sorcerer, from Draconic "Sorc" translates into "source", then "-ier", or "-er".
Warlocks: are strange, shady spellcasters, who draw power from dark, sinister sources. Warlocks are often mistaken as male witches, but this is not the case, witches and warlocks are the similar, though witch is more of a sub-race of men. It is unknown whether warlocks are natural or learned spellcasters, learned meaning that anyone can become warlocks, but it is known how they get their eldritch powers, through sigils and rites they contact devils and other powerful entities and make a dark pact with them, an outward sign of this pact is called a "witch mark", which can range from a freckle to a scar, to a birthmark. Since they practice dark magic, warlocks and witches are most often burned at the stake, for fear of their demonic powers. Warlock comes from the Old Common word "Wurrlok". meaning "heathen, or traitor".
Shaman: are a type of primal learned spellcasters who call upon nature spirits to gain spells. Shamanism is a slightly mysterious form of magic, the method is thus; first you carve totems or make tiki amulets, as a focus to contact ancestral spirits, then they take advice and spells from the spirit. They are also known for making astral journeys into the Astral or Ether Realms, coming back as a spirit callers. "Shaman" comes from the orc word "Shkrog", or "Shkrogan", which means "spirit seer".
Druids: druids are learned spellcasters who embody nature and animals. The process to becoming a druid is called the Rite of Green, first you must ask the Green One, or Nature, to take you as a disciple, then after proving yourself worthy, he bestows you with a mana pool, so druids are natural yet learned, and a strong link with nature and the Green One. Druids protect forests, rivers, and other areas of natural beauty, similar to dryads, and can sometimes, mislead lumberjacks and others like them.

Note: Magician, or mage, is a neutral term that refers to all spellcasters, though it is usually used to mean wizards or sorcerers.
*Natural and learned, natural means either being born with, or having a mana pool, while learned spellcasters do not have mana pools, but use other means to cast spells.

Monday, April 6, 2009

Psi.

Psi is a unit of measurement of psychic energy, one psi is the energy used to lift a grown man.  There are also nanopsi, micropsi, millipsi, centipsi, decipsi, dekapsi, hectopsi, kilopsi, megapsi, gigapsi, terapsi, and quadripsi.  One nanopsi is about the amount of energy used to move around dust, or turn a page, while one quadripsi is the amount of energy needed to reshape a two-story house, or create one, furniture and all.  The psi system was invented by the famous German parapsychologist, William A. Ludwig, at around 2026.

Sunday, April 5, 2009

Magic, and spellcasters. -From the library of the White Mages.

Magic comes from the fey word "maegycc" which means "gift of water", for in the early days of Creation, the Fey Gods told the elves and their kin to drink from an ancient river in the heart of the fey realms.  When the fey peoples drank of the water, they had the ability to cast spells, and had heightened magic powers, and that day forward, all the elfkin have innate magic powers.  When the first planar cross over between Lorria and the nations of the land Eilendor, on the mortal world, the fey races brought with them, magic, which spread all over the natural world.  Magic spells are cast by saying the command (what you wish to happen) in any languge, then drain the energy (mana) then the spell is "woven" into shape.  Wizards draw mana from the world, or their surroundings, and usually have a spellbook or staff, sorcerers are more firey mages, being born with their own mana pool, but they still say the incantations, but they draw off their energy, warlocks use sigils and dark pacts to cast magic, and when they make a pact they have a "witch mark", and lastly, druids are the disciples of the Green One, or Nature, and are excellent shape changers.
From the library of the White Mages.  for more information about magic, wizardry, sorcery, etc., look at A Complete Scientific Study of Magic, for more study on the planes, look for, The Cosmos, by Elvair the monk, for more reading on the Green One, look at The Great Keepers.